Sorry i can't share any example models due to licenses. I can export it perfectly fine from 3ds max and there's no issues when importing to babylon, animations work, mesh is fine, etc, (hence i think it's got something to do with unity or the unityexporter)īut using 3ds max opens a hole lot of other, unrelated, issues, so i'd perfer to stick to unity if i can get it working Like something isn't exported/converted right, pretty sure i've tried to toggle every single checkbox/option by now. Generic & Humanoid rig's bones and animations are exported, but the mesh always get mis-formed( quite a lot ), appears to have something to do with the bones during animation, Legacy rig, bones are exported, mesh is fine, but i since found out there's no support for animations. Does anyone know / have experience with exporting skeletons & bones from unity?
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